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AR/VR Development-Build, Optimize & Publish Your AR/VR App

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May 3, 2025
Updated on May 3, 2025
3 Min Read
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Learn how to build a VR basketball game & an AR furniture placement app, optimize for 90 FPS, and publish to stores. Perfect for beginners!

Table Of Content

  • 🌟 Quick Recap of Part 1
  • 🎨 How to Design Immersive AR & VR Interactions
  • 1. Build Hand-Tracking Mechanics in VR
  • 2. Implement Gaze-Based UI in AR & VR
  • 3. Spatial Audio
  • 4. 3D Assets Made Easy
  • ⚡ How to Optimize VR & Mobile AR Performance
  • A. Optimize VR: Hit 90 FPS to Prevent Motion Sickness
  • B. Optimize Mobile AR: Extend Battery Life
  • 🛠️ Build Your AR Furniture Placement App: Step by Step
  • Step 1: Floor Detection in Unity
  • 📲 Test & Publish Your First AR/VR App
  • 1. Test on Real Devices
  • 2. Publish to Stores
  • 3. Gather Feedback
  • 🌟 What’s Next?
  • Keep Learning & Exploring!
  • 🚀 Final Tips

🌟 Quick Recap of Part 1

In Part 1, you:

  • 🛠️ Installed Unity and set up AR Foundation or Oculus SDK.

  • 🐱 Built a virtual pet AR app that follows your camera.

  • 🔍 Learned the basics: AR overlays digital objects in the real world, while VR immerses you in a fully digital space.

Ready to level up? Let’s make your apps interactive and polished!

🎨 How to Design Immersive AR & VR Interactions

1. Build Hand-Tracking Mechanics in VR

  • Why? Let users grab and throw objects naturally—no controllers needed.

  • How?

    1. Install XR Interaction Toolkit.

    2. Add the XR Grab Interactable component to your object (e.g., basketball).

  • 👉 Tutorial: Build a VR Grab & Throw Mechanic

  • Try this: simple code

// Simple script to let users grab a VR ball 
public class GrabBall : MonoBehaviour {
void Start() {
XRGrabInteractable grab = GetComponent<XRGrabInteractable>();
grab.onSelectEntered.AddListener(OnGrab);
}
void OnGrab(XRBaseInteractor interactor) {
Debug.Log("Ball grabbed!");
}
}

2. Implement Gaze-Based UI in AR & VR

  • What it does: Let users “click” buttons by looking at them.

  • Example code:

// Highlight a button when stared at 
void Update() {
RaycastHit hit;
if (Physics.Raycast(Camera.main.transform.position, Camera.main.transform.forward, out hit)) {
if (hit.collider.CompareTag("Button")) {
hit.collider.GetComponent<Image>().color = Color.yellow;
}
}
}
  • Pro Tip: Tag interactive elements as Selectable.

  • Engagement Challenge: Try changing the highlight color every time you look away and back! 🎨

3. Spatial Audio

  • Why it matters: Sounds feel real! A dog barking to your left in VR should fade as you turn right.

  • How to add it: In Unity, check Spatialize on your Audio Source.

4. 3D Assets Made Easy

  • Step 1: Download free models from Sketchfab.

  • Step 2: Drag them into Unity’s Assets folder → Drop into your scene.

  • Pro Tip: Use low-poly models (simple shapes) to keep your app fast!

⚡ How to Optimize VR & Mobile AR Performance

A. Optimize VR: Hit 90 FPS to Prevent Motion Sickness

Problem Fix Tool
High-poly meshes Use Blender’s Decimate Modifier Blender
Real-time shadows Bake lighting in Unity Lighting Window
Frame-rate drops Profile with Unity Profiler Unity Profiler

B. Optimize Mobile AR: Extend Battery Life

Fix battery drain: Disable unused sensors (gyroscope, GPS) in code:

// Disable gyroscope for ARCore (Android) 
ARCoreSessionConfig config = new ARCoreSessionConfig();
config.EnableGyroscope = false;

🛠️ Build Your AR Furniture Placement App: Step by Step

Step 1: Floor Detection in Unity

  1. Add AR Plane Manager component to your scene.

  2. Attach this script for placing a sofa prefab on tap:

public class PlaceFurniture : MonoBehaviour {
public ARRaycastManager arRaycastManager;
public GameObject sofaPrefab;
void Update() {
if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began) {
var hits = new List<ARRaycastHit>();
if (arRaycastManager.Raycast(
Input.GetTouch(0).position, hits, TrackableType.Planes)) {
Instantiate(sofaPrefab, hits[0].pose.position, Quaternion.identity);
}
}
}
}

Step 2: Test on Your Phone

  1. Build the app → Install on Android/iOS.

  2. Scan your floor → Tap to place a sofa! 🛋️
    👉 Challenge: Can you add a lamp and table too?

📲 Test & Publish Your First AR/VR App

1. Test on Real Devices

  • VR: Meta Quest, HTC Vive, or Oculus Rift.

  • AR: iPhone (ARKit) & Android (ARCore).

2. Publish to Stores

Platform Requirements
Meta Quest Store Must run at 90 FPS; submit store assets
SideQuest Indie-friendly; sideload via APK
Google Play / App Store Optimize APK/IPA size (<100 MB)
 

👉 Publish Your VR Game Today: sidequestvr.com

3. Gather Feedback

  • Share on Reddit r/ARVRdev or Discord XR Beginners Hub.

  • Prompt: “Here’s my AR furniture app—what should I add next?”

🌟 What’s Next?

Keep Learning & Exploring!

1. Try New Projects

  • 360° Video Tours: Use an Insta360 camera + Unity.

  • Social VR: Let friends join your world with Photon SDK.

2. Join Communities

  • Hackathons: Join Global Game Jam (build in 48 hours!).

  • Discord: XR Beginners Hub for support.


🚀 Final Tips

  1. Start Small: Even a “floating cube” app is a win! 🎉

  2. Ask for Help: Stuck? Post in r/ARVRdev – everyone’s friendly!

  3. Celebrate Wins: Share your progress with #ARVRBeginner!

👉 Ready for More?
*Subscribe for Part 3 (AI in AR/VR, Multiplayer Coding) and grab our free AR/VR Cheat Sheet!*

Last Update: May 3, 2025
ARDevelopmentVR

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